kuroyume0161 opened this issue on Sep 05, 2003 ยท 8 posts
compiler posted Sat, 06 September 2003 at 4:23 AM
I don't think that using the Setup room will be the best option : I'd just use the hierarchy editor. Make sure your centers and rotating dials work OK (does the door opens realistically when you turn the y rotate dial, for instance) In the hierarchy editor, organise all your parts in the necessary order (doors parented to frame, etc...) Click on "create new figure" (let's say you call it "drawer"). This will create a "drawer" cr2 in the "new figures" folder of the character library. Save your scene and open a new one. Invoke your "drawer" figure into the workspace. For each of the body parts, check the object properties (in the properties palette if you're on Poser5), and uncheck the "bend" box. Check all rotation parts to see if they are opning/closing as they should. If not, chances are that the part centers got relocated by Poser. Open the joint editor palette and, in the top drop-down menu, select "center". This will show you a cross, where the center is. Drag the center back to the rotation axis (either by using the wheels, or by selecting a front or side view and dragging the cross with your mouse). Once all this is done, your drawer should behave as a normal, and you can save it back to the character library of your choice. If you want to trim things out, you can open this cr2 in a text editor and delete or hide unneeded channels (you don't need your doors to be able to rotate in all directions, or to translate) : you can either delete the parameter entry, or set its "hidden" attribute to 1. Hope this helps.