Heliix opened this issue on Sep 07, 2003 ยท 14 posts
AgentSmith posted Mon, 08 September 2003 at 3:14 AM
Well, I attached that material to an object, went into the "materials lab", then went into the "texture source editor", where the picture textures are stored, then I just hit "copy" underneath the texture, and pasted it into a new document in my Photoshop. The .mat also had a seperate bump map, so I copy/pasted that too into a new document. These pics happened to be 256x256, I then saved the two pics to my hard drive. Then in Bryce 4, I just created a new mat, used the texture/bump maps from before, and from numbers I copied down on a piece of paper beforehand, I gave the material the same values as it had in the Bryce 5 version. Fairly easy. But, It could have have been way harder if it was a procedural texture. AgentSmith
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