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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: color coded texture maps..who did those and how?


Lorraine ( ) posted Sun, 23 July 2000 at 9:02 AM · edited Fri, 29 November 2024 at 4:37 AM

I am trying to work on the horse texture and maybe some of the other animal textures and I know that there were texture maps done that show by color code the matching "seam" elements. I would like to know how to do that, or if there is a map for the horse, dog and cat. since these animals have markings that would need to be matched I am trying to figure out how to make the map so there are no seams. Is there a tutorial somewhere.....I end up with ugly seams.....


Lorraine ( ) posted Sun, 23 July 2000 at 9:04 AM

I would like to also share the texture maps/ bump maps once I get this figured out. Step two in my quest would be how to make stuff download...that is if I can get it someplace to share it.


Cyphre ( ) posted Sun, 23 July 2000 at 9:11 AM

Hey, just go here: http://home.pb.net/~stevecox/ - and you'll find, what you need :) - about step two - I'll make an own poser page soon, so I could do some hosting for you (or anybody else who's interested) ... be well, Cyphre


jeffheater ( ) posted Sun, 23 July 2000 at 10:16 AM

the templates are on the content cd, import it into a paint program and mark a few lines with different colors, then apply it as a texture map to the figure and see where the colors fall, that's probly the hard way but thats how I do it. Trial and error, alot of the latter. Jeff


SnowSultan ( ) posted Sun, 23 July 2000 at 11:08 AM

If you're referring to the seam guides for the P4 Male, Female, and several articles of women's clothing, I made those. Hope they're of some use. :) Jeffheater is basically right about the method though - lots of trial and error. Start off by just coloring in two polygons that you think will match up (one front, one back), then render and make the corrections. Once you have a few adjacent seams matched up, it will get easier. Concentrate on one area of the body at a time too (one arm, leg, side of face, etc.), since in most cases, the opposite side will have the same seam layout (so you can just copy the colors to the other side). I hope that helps at least a little bit. Sorry I don't have time to make more seam guides right now, or I would. Thanks for offering to share your creations with us though, I'm looking foward to seeing them! Take care. SnowS Hoping his pictures are worth 1001 words.

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


Lorraine ( ) posted Sun, 23 July 2000 at 11:17 AM

Thanks for the procedure...I think i will get to work...I was trying to figure out a way to do the same as Jeff explained and it was driving me nuts...thanks for your procedure it does seem better than the way I am going at it...which is dismally a failure...on the legs and on the body somewhat....post work cleans it up but I want to get the textures down because I have a lot of horse colors and other animal colors I want to work on....


Jaager ( ) posted Sun, 23 July 2000 at 12:07 PM

Load the model into UVMapper and save model as a single group - new name. Open Painter 3D and acquire this model. Make sure that the X:Y ratio of the map you set is the same as the orginal template and select implicit mapping - select mesh on. The model window size will not affect this - window size depends on the speed of your computer - monitor resolution and how much else of the P3D UI that you want to see. The map will be upside down, but that is just P3D's way - you can flip the saved texture in your main PE but P3D probably has a way to do it also. Set a large number of undo's. Since you are painting at the seams - select a small size brush and spot click each paint dab. If you hit on a seam - P3D will streak a line from one side to the other across the map and the model - just edit-undo and go in more carefully. Once you figure out the brushes, this is a bit easier than switching between two programs and waiting for Poser to render. You can paint on your layer directly over the mesh and the paint will appear on the model. This way no streaking. There is the bit about getting enough light in the model window so that you can see what is happening plus rotating and zooming. But untimately this is a more efficient way to get it done.


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