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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: face like reality


JGINFO ( ) posted Mon, 24 July 2000 at 11:44 AM ยท edited Thu, 01 August 2024 at 9:09 PM

file_130600.jpg

how to create a face morphs that will allow to make a face similary like a reality one; I tried to use standard Poser's morphs and a few downloaded but results are not satisfacted; any tutorials or rules?; for example I want to build my own face for Poser4 man figure with a helping of two photos - I'm not a masophiste I hope :-)


Schlabber ( ) posted Mon, 24 July 2000 at 12:33 PM

well, go to Morph World 2.0 (a button on the right side) and try your luck there - if you'll not find the correct morphs there - you'll propably never find it ... ... I thought


momodot ( ) posted Mon, 24 July 2000 at 1:29 PM

Promote myself here, I have around fifty male face morphs organized by feature at my site http://pages.hotbot.com/arts/momodot but the only one with morph for the under chin and neck as shown in your image is JAFO here at Renderosity, he has not posted it though so you would have to request it from him by e-mail.



JAFO ( ) posted Mon, 24 July 2000 at 4:10 PM

now theres a difrent shaped "noggin"... email me at JWTUR@AOL.com ... ill see what i can do with it... would be helpful if you had pics without the collar tho, and larger resolution

Y'all have a great day.


PhilC ( ) posted Mon, 24 July 2000 at 4:53 PM

Naghh you are going about it all wrong. Lateral thinking... think outside the box. Why not get plastic surgery to make YOU look like P4 Man. From personal experience this has to be wayyyyyyyyyyyyy easier :) Regards PhilC <----- (Whose profile can not be mimicked in Poser because there are only just so many magnets that can be loaded simultaneously :)


-renapd- ( ) posted Mon, 24 July 2000 at 5:31 PM
Site Admin

I feel a bit awkward to disagree with most of you..but that's not a face too hard to create with just a handful of morphs! Actually MOST of my characters are 80% based on default morphs..I just add on MTs to make more detailed adjustments wherever needed...loading your figure with morphs and starting with an endless list of dials is not the ideal way for me..you loose track and you are never able to find the correct dial and fix what you screwed up with in your last repositioning...but then again, I guess everybody has its own comfortable way to approach a project! :o)



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JGINFO ( ) posted Mon, 24 July 2000 at 5:49 PM

Yeeee!!!! What a smart idea from PhilC!!! Thanks a lot! You're absolutely right! I dont know why I didnt think this way. it's so... native!!! :o)


JGINFO ( ) posted Tue, 25 July 2000 at 2:29 AM

wyrwulf: I disagree, texture of face is just a 20% of success (or maybe 80% if you plan to use a figure only a few pixels height); after I take a texture from my original picture there is still a more needs to morphing a head


JAFO ( ) posted Tue, 25 July 2000 at 2:54 AM

i agree with JGINFO, if the general shape of the head isn't near the shape of the person there's no way in hell its going to resemble the actual person... i have seen so many "looks like " posts that don't look like anybody ... just another poser figure with a new texmap ... and while we are on the texmap subject... i don't think its possible to create an accurate facemap using the present method ... the "big face" models and Victoria are a step in the right direction but they still use planar projection which is pretty inadequate for rendering super-detailed models cylindrical mapping would give far superior results check above ill do a quick example don't expect too much IM not very good with texmaps especially complicated ones like cylindrical maps but i think i can make my point, i would insert it here but i don't have the means

Y'all have a great day.


momodot ( ) posted Tue, 25 July 2000 at 5:53 PM

Ahh! I new the map looked different, cylyndrical. JAFO could you give me a little more on the conceptual level in regards to cylindrical vs. planear vs. spherical vs. intrinsic map as applies to Poser figures? I had wondered if the "orthognal" figures would take portrait maps better than the UVmaps? It seems that in a strange way the Poser 2 figures took photographic texture maps better than P3 and P4 figures do.



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