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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Little question about M3...


Maveris ( ) posted Thu, 11 September 2003 at 6:35 AM ยท edited Sat, 23 November 2024 at 8:43 AM

Can anyone make a quick test about M3 full body morphs... M3 have cross talking with V3? Thanks in advance, Mav :)


gryffnn ( ) posted Thu, 11 September 2003 at 8:24 AM

I noticed that some of the M3 head morphs have the same internal names as V3, so they will have crosstalk. Of course, that can't be avoided for those expression morphs that Mimic uses.


Maveris ( ) posted Thu, 11 September 2003 at 8:29 AM

Hi gryffnn, Thanks for your reply, I think that you don't have a problem with the head morphs (because they are morph target). I think that if the internal name of full body morph (like Spandex) is the same you have a cross talking. Thanks again, Mav :)


lhiannan ( ) posted Thu, 11 September 2003 at 11:00 AM

I noticed cross talk between M3 and V3 without M3 even having morphs loaded (which I suppose isn't technically crosstalk but it had the same effect). I had a naked, morphless M3 and a fully loaded V3 and none of her FBM's would work. Nerd's Null worked perfectly tho, to correct the problem.


Maveris ( ) posted Thu, 11 September 2003 at 11:29 AM

Hi lhiannan, Many thanks for your time... Hmmm, sound like a cross talk problem. Thanks again, Mav :)


gryffnn ( ) posted Thu, 11 September 2003 at 11:31 AM

Mav, you're right of course. Been working in Poser 5 and gotten used to not thinking about crosstalk, but just shouldn't post before I've had coffee. Ctalk will show up with any head morphs that use RCM code to automatically reposition the eye objects to fit the morph, when two figures share the same internal morph name. Null(s) will be required in P4.


Maveris ( ) posted Thu, 11 September 2003 at 11:55 AM

Hi gryffnn, You're right about the eye objects... So I think that the Null figure is required if I want M3 and V3 in the same scene. Thanks again, Mav :)


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