Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
um.... kinda? i think you can open the animation window thing (not the bottom drawer, the actual animation window), open the head's parameters and find bend. select all the frames (or you might not have to), and then edit the graph. raising the values should do it. (er, unless high bend means a lower head.) i think there's a way to move all the graph control points up and down at once... but i'm afraid i don't remember how. :/
In the graph window I can select all the frames but when I try to move up or down, all un-select except the one the mouse is nearest. I have tried 'control', 'shift', etc, but cannot get more than one key to move at a time. I'll try the neck tilt. It sure would be nice to be able to select and move a bunch of key frames en-mass ;-) Rob
click on the "key" between the next key frame and add key frame buttons, select the head, click on the > next to it and it will give you a list of the dials, pick bend, click on the first box, hold down your mouse button and run it to the right, when you get to the end, go up to the top of the window and click on the minus (delete key frames) this will get rid of all the bending motion for the head, close it and go to frame 001 on the animation bar, bend the head how you want it, and hit play, hope this helps. Jeff
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Hi, I have a mimic generated animation but I find the head bent too low. The bend parameter for the head is moved by the mimic generated animation so there are many key frames. Does anyone know of a way to select all the bend key frames, in the graph view, and move them all up or down. The result being the head movement generated by mimic would remain but the character would be looking up more. Thanks, Rob