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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Can't figure out this CR2...


SiON42X ( ) posted Fri, 12 September 2003 at 8:58 AM · edited Sat, 23 November 2024 at 2:42 PM

Attached Link: http://las.eqpixelarmy.com/staff.zip

I'm trying to make a staff...I made it in blender and exported the OBJ with groups (sphere, spires, staff, shaft). I think brought it into Poser and made it into a prop so I could get a .rsr and pp2 file. However, as a prop, I couldn't define body parts,so it ended up not being what I wanted. So I used the information in the pp2 to make a cr2 based on some others I had seen. I put the files in their proper folders, opened Poser, and there it was. I tried loading it into Poser, and it came up in parts. As in, the staff part was in the middle, the sphere was way overhead, the shaft was bay below, and the spires were somewhere out in space. For some reason, it wouldn't come together! I know it's something in my CR2 file, because if I import the OBJ, it looks great...it's just one piece though. The obj and cr2 are at: http://las.eqpixelarmy.com/staff.zip Could someone please download this and see what I might have wrong? I have a strong suspicion that my problem is the origin and endpoint parameters for each actor, but I don't know how to calculate this! Help!


Maveris ( ) posted Fri, 12 September 2003 at 10:08 AM

Hi, Do you want animate the staff? If not you don't need a cr2 (figure) file. - Import your obj - Use the grouping tool to assing material to the staff - Save as prop Hope help you, Mav :)


pdxjims ( ) posted Fri, 12 September 2003 at 10:09 AM

Open the object in UV Mapper, and assign the materials there. It's a little easier than the grouping tool. UV Mapper is free.


SiON42X ( ) posted Fri, 12 September 2003 at 10:10 AM

I don't want to animate it, but I do want to be able to scale each part of it seperately, to move the ball around, etc.


SiON42X ( ) posted Fri, 12 September 2003 at 10:12 AM

No, I've used UVMapper, the materials and textures aren't the issue...it's wanted to be able to move and scale different parts of it within Poser.


Maveris ( ) posted Fri, 12 September 2003 at 10:16 AM

Hi, Do you have Pro Pack? If not I can made a little cr2 file for your Staff Mav :) P.S. when import in Poser the staff is very big... Tell me your scale definitions


SiON42X ( ) posted Fri, 12 September 2003 at 10:20 AM

I want it to fit into Michael's hand. I have Pro Pack but I'm not sure how to use that to make the CR2. I'd love to see a working CR2! If you do that, can you also explain somewhat how you did it? I can be reached at SteveK42 on AIM, sion42x@hotmail.com on MSN, or karam@traderonline.com for email...or, of course, just reply here. :)


Maveris ( ) posted Fri, 12 September 2003 at 10:36 AM

Ok, It's like to do a conforming cloth... But in this case the figure work only for the specific character (for example Michael 2). Not so simple to explain (my english is very bad) if you haven't made a conforming cloth for poser figure (for example the use of the ghost bones for conforming an item).


SiON42X ( ) posted Fri, 12 September 2003 at 10:40 AM

Can you still make a CR2 for me? If you will, I can look through that to see what has been changed; then I can beef up on the rest in ProPack. Thanks!


Maveris ( ) posted Fri, 12 September 2003 at 10:47 AM

Hi SiON42X, Tell me the scale parameter that you use when import the obj in poser and the specific figure that you want for handle the staff (for example Michael 2 - right hand) and I'll make the cr2 file for you. Mav :)


SiON42X ( ) posted Fri, 12 September 2003 at 10:51 AM

I never used a scale parameter...just imported it in and toyed with it. If you like, be creative with it and show me what you've got...I'm reading a tutorial on doing this now. :)


pdxjims ( ) posted Fri, 12 September 2003 at 11:02 AM

Instead of a .cr2, make it a parented prop. Load the object and place it in the figures hand. Then go to the menu and select. Object:Change Parent. On the list that comes up, select which hand you've used with the prop. Now save the prop to the props library. It will ask if you want to save it as a Smart Prop. Select yes. Now everytime you load the prop, it'll go straight to the hand. Most of the time, there is no reason to make a .cr2 file out of something like a staff. A staff is a rigid structure. Only bendable or posable things need to be .cr2 files (like clothing).


SiON42X ( ) posted Fri, 12 September 2003 at 11:15 AM

Thanks for the smart prop tip, hadn't known that; except I do want to make a cr2 for this one, since I want to have a moving ball, and other things. Thanks though! :)


DraX ( ) posted Fri, 12 September 2003 at 11:54 AM

You can always use morphs to add the movable parts.


SiON42X ( ) posted Fri, 12 September 2003 at 11:58 AM

Don't really know how to do that either, but I'll look into it...does that create movable parts for props too?


EnglishBob ( ) posted Fri, 12 September 2003 at 6:03 PM

Morphs can do things like move things in a straight line, scale them etc. - it's only when you want rotation / twisting (like with body joints) that you really need the character approach.


EnglishBob ( ) posted Fri, 12 September 2003 at 6:31 PM

Attached Link: http://www.morphography.uk.vu/public/Staff.zip

Try this... just a quick try at a morphing prop so you can see what can be done. I haven't smart propped it, but it should be in about the right place. I used UVmapper to convert your groups into material zones, then with Compose I split the mesh by material, scaled and translated the sphere, and recombined it. A bit of jiggling about in Poser, there it was. No modelling program was involved. :D


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