Maveris opened this issue on Sep 12, 2003 ยท 44 posts
layingback posted Sat, 13 September 2003 at 3:46 PM
Maveris, I too tried your solution - at least I think I did - in ProPack and Poser 5. In both cases the crosstalk-like symptoms were still present. FBM dials only worked on the first figure loaded not the second one, and the next time I adjusted any dial on the second figure that figure became a duplicate of the first. What I did: Edited Victoria 3 sr1.cr (the Base character) and BreastGone and BreastSize8 Inj and Unhide .pz2 files in !Daz folder to remove all instances of ":1" replacing them with nothing. Then I loaded 2 copies of the modified V3 Base character, and injected BreastSize8 and BreastCone into both figures. Regardless of the order I did this, I got the crosstalk-like effects described above. I repeated in Poser 5 - which doesn't suffer from the normal crosstalk, with the same result. So did I implement it correctly? Was there another step that you did beyond this? I sure would like to make this work, as I've been chasing this for a while, and had already tried every combination of :0, :2, unique names, etc, that I could think of. I'm prepared to believe that entering no :1 at all could well force the Poser code into new areas with interesting results, but in my case at least, removing the :1's had no descerible effect whatsoever. Thanks,