Mason opened this issue on Mar 23, 2001 ยท 138 posts
DominiqueB posted Tue, 16 September 2003 at 7:27 AM
While struggling with modelling body morphs for a piece of M3 clothing, I started thinking about how much easier it is to fit a garment on a character that is spawned with magnets since you apply the magnets to the garments and voila. I then started wondering if the process couldn't be reversed engineered so to speak. Could morphs which I believe are just vertice offset information be translated back into magnets which could then be saved and applied to the garments eliminating the need to model all these morphs into the garments?
Dominique Digital Cats Media