Forum: Bryce


Subject: Problems with materials on cylinders, HELP!!!

benigndesign opened this issue on Sep 16, 2003 ยท 2 posts


Stephen Ray posted Tue, 16 September 2003 at 7:58 PM

Mapping modes will determine how the texture ( material ) is applied to the cylinder. If your using one of the planar modes ( front, top, ect..) then the texture is stretched to fit the other sides or top & bottom. This is also true for cylindrical, this mode wraps the texture around it like it's a cylinder, with stretching occurring on the tops & bottom. Try using a mode like parametric, object or world space, or one of the cubic modes.

Stephen Ray