grunthor opened this issue on Sep 14, 2003 ยท 12 posts
Quoll posted Wed, 17 September 2003 at 12:00 PM
Digital Lighting and Rendering is by far the best book availble on Lighting for 3D applications. That is the only lighting book you will need for any 3D program, and the principles apply everwhere. The texturing book is really good too. I was actually a little let down by the Digital Fantasy Painting book. It is not nearly as 'step by step' as I would have hoped. It's a good book, but I found it to be less technical and more art gallery. Also, some of the work in there wasn't anything to really study. A book along the same lines that I found far more valuable to me was "The Encyclopedia of Fantasy and Science Fiction Art Techniques" by John Grant and Ron Tiner. While being a much older text, it deals directly with real artistic principles such as Juxtaposition, distoration of form, body language, false perspective, etc. There are a few pages on each with many examples. All in all, a great set of tools for visual storytellers. You can pick up a used copy for about 5 bucks on Amazon. http://www.amazon.com/exec/obidos/tg/detail/-/1561385344/qid=1063817815/sr=1-3/ref=sr_1_3/002-2232774-0232061?v=glance&s=books