bonestructure opened this issue on Jul 23, 2000 ยท 14 posts
dragongirl posted Wed, 26 July 2000 at 1:25 PM
From my experience with rendering glass (Bryce 3.0 with 64 MB Ram) - when Bryce gets to an area with several small glass or objects that all react transparently together with transparencies and reflections - the render time slows down unbelieveably. (Probably the same with highly reflectant objects, even if there is no transparency - its the number of small items altogether that makes Bryce act so differently - like your goblets all very close together.) I have one pic I've been working on for a month and a half where the Plop Render takes about an HOUR to go from one percent of anti-aliasing to the next percent. (Yup - that's 100 HOURS for a Plop Render. Hard to want to finish this one.) I have also discovered (darn it) that when Bryce runs out of Ram it resizes the picture down to a tiny size and just stops rendering. If this isn't happening, I think you can just let it keep rendering at this VERY slow rate (as someone else already suggested). Dunno if this info helps or reassures - hope so.