JurgenDoe opened this issue on Sep 17, 2003 ยท 95 posts
pdxjims posted Wed, 17 September 2003 at 8:29 PM
Rob, Daz is always the best. M3's problems will be worked out, and probably pretty quickly the way V3's were. Most are pretty minor or look like an easy fix or work around (wishful thinking). The biggest problem I really see is that he isn't M2. The biggest asset I see is he isn't M2. I don't intend to stop using M2, I'm just going to add M3 to the mix. He's got a LOT of potential. He's not perfect, thank the Goddess. If he was every render would look the same. Quick note on head size and neck too long: Use the scaling dial on the head. It works great. And StretchNeck to a negative value works even better. I agree that his defaults are a tad off, but he's well in the range of normal variation. Work a little with him, folks. He's actually pretty darn good. We've got to learn him, the way we did with M2. Note to 3ddaave44: Vanessa Redgrave???!!!!!??? RONFLMAO! Now I've got to try and make a morph like that. I knew I'd find a use for those V3 female textures I bought!