Knuckle Martin opened this issue on Sep 19, 2003 ยท 25 posts
MixedNut posted Sat, 20 September 2003 at 3:10 AM
The tree's texture map is 54 by 12573 pixels(!), and it's a BMP, meaning 256 colors. No wonder, then.. :)
You can get the sphere looking proper by loading the bump map as a reflection map and inverting it. Yeah, it's a workaround.
With these renderspeeds it looks like I'll have to composite the shots, rather than rendering them all-in-one. I hope LightWave is up to it..