Forum: Carrara


Subject: Street Scene

AzChip opened this issue on Jul 26, 2000 ยท 11 posts


AzChip posted Thu, 27 July 2000 at 10:22 AM

I just love this forum! Thanks for all the comments, compliments and suggestions. Mark - yep, the building on the right is floating, all right. I'll fix that. There's only the one shot that takes place in this environment; then we move on to downtown as the aliens and jets duke it out amongst the tall buildings.... Grim and McLarsen - the building with no doors and windows is a problem. My plan is to plaster it with posters like you see on boarded up buildings. Gives it that urban blight feel, I think.... Gotta fix that cable, too. I fought with it. (Strange that something so simple can be such a pain!) I knew the traffic light was out of place, but I think I can get away with that since the shot is only going to be about ten seconds long. I just love the Twin Peaks appeal of a hanging traffic light.... And I'm glad I hit that western Washington feel; I'm in Phoenix and we haven't had rain for months. I missed it, so I wanted to make everything wet and foggy.... Brent and Hoborg - the wet look is from a marble natural function in the reflection tab of the shader. There's a bump in the shader, too, to give it that spotty look. And Robert - I'm coming at 3D from a movie production background. On set, we always spray city streets and sidewalks down to get a super-reflective quality. Makes things look much more cool at night. I made the reflection variable across the surface of the sidewalk (the marble shader) to suggest puddles, but it may be too much.... I'll have to see about toning it down a bit. I don't know for sure when I'll have the animation done; I'm still working on the fighter models. When it's ready, I'll try to get a link posted. Thanks again for all the suggestions! - Chip