The terrains used to make the sides turned out to be easier to make than I thought. (used Photoshop) First I made the circle, and added a bit of a bevel to the inner and outer edges which would make it appear less flat. On a seperate layer, a made a horizontal gradient strip, that went from black, to white in the middle, to black. I took that strip and applied "Filter>Distort>Polar Coordinates>Rectangular To Polar" This made the strip curve (almost) 360 degees, I resized it, and layed it over my circle with its opacity set to "multiply". This made a gradient on a curve. The high point on the terrain turned out more pointy than curved, I may redo that, but for now it looks fine, I was just happy I got it to basically work. I then booleaned the heck out of it with little toruses and cylinders to produce the holes in the sides. AgentSmith
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