Forum: Bryce


Subject: Broken glass not broken?

JC_01 opened this issue on Sep 24, 2003 ยท 19 posts


JC_01 posted Wed, 24 September 2003 at 3:51 PM

I'll have to try it again tonight.... I didn't import the glass I made it from scratch from spheres in bryce itself... I could be on the wrong angle but I did try moving the camera... I made the first sphere, applied texture, made positive. Duped it, shrunk, made negative. Grouped with first sphere. created cube moved and resized, textured, made negative and grouped with the two spheres. made a rock, textured, and moved it so it was half in and half out of the two spheres, then made negative and grouped with the 2spere and cube group. Then made a cylander, textured, and placed for the stem, created another spere, flattened, textured and made positive, crated a second cube, textured, positioned, and made negative. Grouped the whole thing and rendered.. no hole. So with the all selected, I pressed control D, and moved it, turned it, dropped it to the ground, ungrouped the rock only, select intersect, rgrouped, and dleeted the stem and base of the glass (they didn't go invisible)... rendered again, and the above was my result... maybe if I try it with an imported glass it will work better? The first time I did it, I tried with the plain glass texture, but was kinda hard to see, so I selected all and changed mat to crystal, like he used in the tut, still couldn't see it that well, so selected all again, and chose the red glass material...lol That's how I ended up with red glass...lol gonna try again, maybe all that stuff they gave me made me read wrong...lol (was kinda loopy after all...lol)