Absinthe opened this issue on Sep 24, 2003 ยท 64 posts
kuroyume0161 posted Thu, 25 September 2003 at 11:21 AM
kuroyume0161, of course I do know that that we're talking about the Pro version, I just forgot to add "Pro", I still need getting used to it ok? No problem, you're just confusing me! :) d'Esprit and Pro are not the same, so I couldn't decide if you were talking about the former or latter. Btw, I said that it's impossible to recreate a scene in Vue d'Esprit in Cinema 4D. I didn't say that it's impossible to get close or did I? You said "close to impossible". ;) As long as there's geometry, textures, lights, and cameras, most features should be transferable. More esoteric features like atmospheric effects, procedural objects, or other forms of proprietary features may cause problems in any transfer between 3D programs, but one should be able to get reasonably close otherwise. About the textures, I now think that these were just forgotten during the conversion. But that thing with the shadows and terrain still bothers me and it's interesting that it doesn't seem to bother you. I therefore assume that you use wide margins for your interpretations of a good conversion. Shadows... seems that the imported lights either had area shadows set or somebody did that themselves. Area shadows in C4D obtain more realistic results (when used correctly), but are, surprise surprise, very costly in renders - which explains the disparity between Absinthe's Vue and C4D render times. From what I've seen of videodv's renders, it seems that Absinthe exported differently and/or made changes to the imported file. Absinthe has performed a skillful "hit and run". Posted here and in the C4D forum, haven't heard back since. No details about settings in either application. Not very useful for an indepth analysis.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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