Forum: 3D Modeling


Subject: Modelers in the MarketPlace

Moebius87 opened this issue on Sep 21, 2003 ยท 30 posts


nomuse posted Thu, 25 September 2003 at 2:05 PM

My impression is there is a lot of impulse buying in the Marketplace. I'm that way with freebies...I see a sexy pair of hotpants, or a nifty looking gun, and I'll grab it immediately. And never use it, maybe never install it. It's the Magpie instinct...somewhere back in our Hominid past we must have liked picking up bright shiny objects (or at least dewy-eyed girls). So if you want to entice the casual shopper, go for revealing clothing for V3. Or make a nice tennis racket or spanner or something but have a swimsuit model posing with it in the advertising. :) Me, I like variety...and I don't like Vickie. If I had to make lace underwear it would be work, and I already have a day job. As far as one-shop manufacturing: my first MP product, for every hour I spent modelling I spent an hour rigging and an hour texturing. And then, it being the first, another hour research, making up boiler-plate readme, shop logo, etc. I find it part of the challenge that I have to not only build it, but install and paint it as well. Then document it, too! I have to say, in my own humble opinion, I do all these things badly. But I do all of them, so the total makes up a little for the lacking of the parts. I think it helps in a way doing it all yourself. You watch the edge loops because you know you'll be doing bones. You can split faces to save yourself from the Poser Smoothing Nightmare. And you spawn extra groupings to make the UV map easier to generate.