Hilt opened this issue on Sep 25, 2003 ยท 5 posts
Hilt posted Fri, 26 September 2003 at 11:11 PM
Thank you for your replies. Without them I'd still be staring at monitor and cursing. I removed X- and Z-trans from character's hip, which made him stay in place, but that wasn't enough. Mike was bumping along Y-axis -dont know if the BVH was modeled in stairs or was the BVH-file somehow corrupted. So I removed translations from Y-axis also. Now Mike was staying in place but was appr. 40 Poser-units up in the air. After a little thinking I decided to rescale Mike and his clothes (and bottle he was holding) to 200%. Now he was 20 units in the air. I could've rescale him even more to make him match the size the BVH-file meant (and thus solve the problem just by rescaling), but this would have make the textures look blurry. I decided not to use Photoshop-addon Genuine Fractals to make the textures larger. So it was time to use the Y-axis to place him on ground. Voila! there it was, a drunken Mike walking off the cliff :) I'm rendering the animation in vue d'Esprit, so I made the walkpath in that program. Using Poser's walkpath would've been easier, as I'm not that familiar with looking at wireframed objects. Using auto-scaling made Mike's shoulders go higher than his hair -that looked funny but not realistic at all. I tried to auto-scale Mike against the BVH-file and then adjust the shoulders to normal position from all keyframes (ie. frame 1 and then remove the rest of them keyframes). With a little more patience that would have also worked well. Thanks for helping me out of this, again:) -Hilt