Sygnus opened this issue on Sep 25, 2003 ยท 33 posts
pjbear posted Sun, 28 September 2003 at 12:25 AM
I'm not sure if the biceps are too high or the triceps are too low or both are misshaped. But the net effect is that something about the arms looks lumpy even in this render, which is better than most. In many the lumpyness makes the arms look somewhat bent like the guy is basically deformed. In too many renders the guys overall look to me like they should be rubber men in freak shows. There is something really strange about the traps seem really strange and abnormal. I think that usually the eyes or eyesockets look kind of strange. Etc. So I get back to my original problem, how much of this has to do with my personal tastes that bodies should start out looking anatomically correct, even if one wants to change that later. Or is there a basic problem with the mesh etc.? How difficult would it be for a non-expert like myself to fix him up without having to use magnets and make a lot of morphs? For example, I would want to raise the triceps and flatten them a bit and for most models that I have seen change the shape of the traps, make the eye sockets look more natural, do something or other in the shoulder arm pit area, etc. Could I do all this, such things, simply by playing with the standard dials, or would I have to get into making morphs or buying a lot of extras? From what I have seen so far, he is just not worth much trouble of the second sort. I have to confess that I like to play around with new stuff and see how it works. So I am tempted to dive in and experiment if only out of technical curiosity, but certainly not because I have seen anything yet that blows me away aesthically. In fact, just the opposite, I am trying to figure out what all the fuss is about, because so far the figures that Ihave seen look more deformed than any other recent DAZ figures. Can I be so off base? Do I need to drink more coffee? My life is just too busy right now to start down this path for purely experimental reasons and so I have to try to use sober judgment and not go off on a tangent. M2 and V2 mostly work fine aesthetically as Poser figures go and I still have some experimenting to do with V3. So I guess that the basic question for me right now is how far can one go in making m3 look more anatomically correct just by playing with dials? Are there some good and revealing renders out there that have been accomplished just by playing with dials?