Forum: Poser - OFFICIAL


Subject: Michael 3.0 SR1

DAZ3D opened this issue on Sep 29, 2003 ยท 84 posts


Melmoth posted Tue, 30 September 2003 at 7:52 PM

Hi everyone! Tony Bradt, Content Production Coordinator with DAZ here... Steve is out for the rest of the day, so we all thought it best if I jumped in on this thread to help clear up some of the confusion. This my first time posting on Renderosity, although I frequently read the threads here, I don't get time to come and visit with you all very often, or at all, I guess. ;) First off, it looks like we failed to give you an adequate description of the changes made to Michael in the Michael 3.0 SR1, or an explanation of what would be best for everyone to do in order to make it (the SR1) work properly. I want to publicly apologize for that. We are all very sorry. Okay, now on to what changes were made to the Michael 3 figure in the SR1: 1) There were some grouping problems with the Left Forearm/Shoulder and Left Shin/Thigh. These groups were changed to make the Poser grouping of the figure's geometry symmetrical. Note: The M3 Base SR1 updater includes the new OBJ and it should automatically replace the old OBJ. However, if you are using Poser 4 (without Pro Pack) on the PC you will need to go in and delete the "blMilMan_m3.rsr" from your "Runtime:Geometries:DAZPeople" directory or Poser won't recognize that the new OBJ even exists. (This is why some of the Body morphs fail to function on the Left Shoulder/Forearm and Left Thigh/Shin groups.) 2) We did all that we could to minimize the folding of the pectorals when the arms are lowered. We tried to do more, but we found that if we modified the joint further than what you see in the existing SR1 a bulge would appear when the arm is raised. So, what we have in the M3 SR1 is a happy medium that works as well as possible when the arm is lowered and raised. 3) We searched through Michael 3's morphs, looking for any that might have problems, and fixed them. These fixes include the Tone, Stocky, Heavy, and ArmsHeavy morphs. 4) There was a strange scaling problem on the Right Forearm. This has been fixed. 5) The BODY group of the M3 BLANK and Michael 3 CR2s had different Y translations. Now, all translations of the BODY group have been zeroed. 6)The Side-Side and Twist channels of the Chest group have been fixed. 7) The finger joints had a couple of minor blend zone problems that were also fixed. In the process of fixing these finger problems we also found it necessary to set limits of the translations of the first group of each finger to zero and force these limits. This will prevent the fingers from becoming displaced when Michael 3 is used with some older poses. Now, I'm not familiar with our store's account downloads page, so I can't help anyone with that. I will see if Steve can look into that issue and find a solution or at least an explanation of how it works for you all. What I suggest is that you go to the product pages of the Michael 3 Base and Michael 3 Body Morphs products and download the updaters from there. If you don't have the M3 Body Morphs pack yet, don't worry about downloading that updater. It only deals with Michael 3's body morphs. The M3 Base pack updater has a new Michael 3.0 OBJ, a new Michael 3 CR2, and a new M3 BLANK CR2. It also has fixes for those Spandex morphs that affect the Forearms and Shins. Once again, be sure to delete the "blMilMan_m3.rsr" file from your "Runtime:Geometries:DAZPeople" directory if you use Poser 4 without ProPack. Poser 4 looks to the RSR (resource file) when it reads in an OBJ, so an old RSR will tell Poser 4 to act as though the new OBJ weren't there. In Pro Pack RSR files aren't used so this isn't an issue. You will find the new CR2 files in "Runtime:libraries:character:DAZ People". They should be easy to find as their icons have an orange dot behind them. The M3 Body Morphs updater only installs the injection poses that are found in the "Runtime:libraries:!DAZ:Michael 3:Body:Deltas" directory. Once the updater is installed the mrophs should work correctly without any further work. Thanks to all of you for your patience with this update. When we saw that some problems had slipped through the cracks on Michael 3.0 we wanted to get those problems fixed and have those fixes to you as soon as possible. Sometimes we get so busy that the some of the small things get past us. :{ Thanks again to everyone! And thanks for your support of Michael 3.0, you all are responsible for making him the great product that he is! I will watch this thread for the rest of the day and try to answer additional questions that come up, but if I'm not able to get back to you tonight please forgive me in advance. I have a lot of work to do on the upcoming "Mystery Model" and Michael 3 Body Suit that will keep me busy for the next month, literally. :O Thanks again for your patience, Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions