JaMaCoVe opened this issue on Oct 02, 2003 ยท 17 posts
layingback posted Thu, 02 October 2003 at 2:20 PM
JaMaCoVe, I complete agree with your concern about the roundness and "massiveness" of M3 shoulders. It appears in the default pose, and all poses supplied by Daz with the M3 package in which the arms are down to the sides (which is not that complex a pose, and if Daz can't hide it...). Raising, lowering or twisting the collar has no noticeable effect. Trying to steer well clear to all references to morph origins, mesh design, and other "sensitive" issues, let me please put it this way along with a constructive solution or 2: For each of the Full Body morphs supplied by Daz - Base, Muscular 1/2/3, Skinny, Young and even Emancipated, the muscle development necessary to have shoulders like that is disproportionately large to the muscle development in the rest of the arm and the body. No one can have shoulders that look as if he single arm curl a weight heavier than he has biceps and leg muscles with which to lift the same weight off of the ground using both arms! This is particularly noticeable in the less-than-Base settings, eg, Skinny, where M3 has very little biceps - which is fine for Skinny - but still has massively developed shoulders, viewed from the front and the side, particularly in the upper arm area. Can Daz please consider a) toning this muscle down in the Base setting, and b) proportionally increasing/decreasing it 's size in the Muscular/Skinny type of morphs? Otherwise as it stands today, there is no way to have an M3 character without well-developed shoulder muscles - and simply faking it by posing will not change that. Applying the Deltoid at 1.000 does help with the shoulder size, however it introduces an unrealistic flatness to that area, as it only affects the center of the muscle when run backwards, so the front-rear curvature of the shoulder is lost. But perhaps a true DeltoidsSmall morph is an alternate solution to all this? A similar but smaller problem also exists with M3 pecs - M3 always has pec muscles all the way through Skinny and Young, even though all other muscles (bar the aforementioned shoulders) correctly atrophy away. This just doesn't happen in the real world, you have to develop other muscles before you can possibly develop pecs! Again perhaps a NoPecs morph is in order at this point in the development of M3? (The supplied Pectral morph wont run backwards without raising the sternum). Thanks.