Zhann opened this issue on Oct 03, 2003 ยท 17 posts
AgentSmith posted Fri, 03 October 2003 at 8:07 PM
What drives (makes) a terrain is basically a picture, and since Bryce uses any pictures in an uncompressed form, they can be large in file size. Especially, when you couple it with a picture texture, which is also transformed into an uncompressed form in Bryce, then of course an object preset of a terrain with picture texture is going to be huge. Yeah, THE best way to go about this is to give out both the terrains and the picture textures as .jpg's, but since you cannot do that, you're stuck with; Reducing the dimensions of the Terrain, or of the picture texture, or both. 60 terrains zipped up to 3.8Mb is possible, if the terrains are smaller in dimension, and there aren't any picture textures involved. FYI-you can make a jpg out of a bmp WAY smaller in file size than you can by just zipping/raring a bmp. Also, grayscale pics will compress farther than full color pictures. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"