Manigart opened this issue on Oct 03, 2003 ยท 17 posts
Melmoth posted Mon, 06 October 2003 at 1:58 PM
Tony with DAZ here again. I was notified about this thread recently. So, I thought it would be good to give you all an explanation of why we chose to change the Chest Twist parameter to the way it is now. Yes, this was an intentional change.
What were we thinking? Well, let me show you.
First, please see the top attached image. In this, you can see a bad break in the chest highlighted by a red circle. This is Michael 3 pre-SR1 with his Chest twisted to the right and bent to the right side.
Okay, now look at the second image. This is Michael 3 SR1 with his Chest bent and twisted in a manner similar to the first image. Here we see no break.
The Chest's Twist joint parameter was adjusted to get rid of this annoying break when Michael 3's Chest was bent to the side and twisted.
Okay, now go to the last image. This is also Michael 3 SR1. This image is to show that a realistic twist can still be achieved with the Michael 3 SR1 CR2's joint parameters. All that is necessary is to use the Twist channel of both the Chest and Abdomen. This is also a more realistic way to pose Michael 3, as the human body's chest is not the only area that moves when a person twists to the side, the abdominal area also twists, distributing the twist out among all of the lower back's vertebrae.
So what I'm trying to say is that when it comes to jointing we have to make concessions. Jointing isn't a perfect science that has one right or wrong answer. It is an art form in and of itself. As is posing a jointed figure. In order to get rid of an ugly break we had to make Michael 3's Chest twist differently. This really isn't a problem however, as the Abdomen can be twisted in tandem with the Chest to create a very realistic torso twist.
Alright, enough with the Chest. Staby, you found a problem that definitely needs to be corrected. After I read through this thread and saw your post I double checked the Michael 3 SR1 and found that indeed the "StretchArms" channel does not affect the Right Forearm. This will be fixed today. We are going to put up a new Michael 3 SR1 installer, which will be labelled Michael 3 SR1.1.
Not only will this installer have a fixed CR2, but it will also delete any previous Michael 3 RSRs from the "Runtime:Geometries:DAZPeople" directory to solve the problem that many users have been having with Poser 4 RSRs. We hope this will help to clear up much of the confusion that that pesky little "blMilMan_m3.rsr" has been causing.
Thanks for all of your patience and support of Michael 3. Keep asking questions here on the forums and with our technical support personnel. It would be great to assume that Michael 3 is perfect now, but we all know what happens when we assume...
Tony "Melmoth" Bradt
Content Production Coordinator
DAZ Productions