qntt opened this issue on Oct 07, 2003 ยท 6 posts
nukem posted Tue, 07 October 2003 at 5:10 AM
You don't mention specifically which model you're referring to, so I'm going to assume you're using Vicky 2. V2's eyeballs have a "double layer" construction. The actual eyeball is encased in a "shell" of polygons grouped under the "Eyeball" material. I don't know anything about directX programming and your specific requirements, but I'd suggest trying to delete this polygon shell around the eyeball. The eyes should still look fine without it, at least that's my experience with exporting into Bryce, max, etc... Make the eye an Editable Mesh and select the Polygon sub-object group. Then under 'Select by ID', choose material ID #1. This is the material called "Eyeball". The whole eye will look like it's selected, but it really isn't. Delete the polygons. You should still be left with the actual eye but without the polygon shell around it. Hope this helps. Mike