Orio opened this issue on Oct 12, 2003 ยท 34 posts
kuroyume0161 posted Sun, 12 October 2003 at 5:13 PM
numanoid, that's good for a single "layer" UV mapping, but Daz figures are frequently multi-layered (Head and body parts overlap on the UV plane and are two separate texture images). From my experience with BP, it will not handle this well unless you are careful to connect the parts that reside on each map. Otherwise each part (object) has its own map (and they cannot be combined or mixed together while working on them). For V2, for instance, you must connect everything but the head and eyes to get the body map. But, the tongue, teeth, and inner mouth remain on the head even though they go onto the body map. A little cut and pasting of polygons will need to be done to get them off the head object and connected to the body. Otherwise, the UVs are identical in BP as they would be anywhere else.
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