Forum: Poser - OFFICIAL


Subject: Poser and Maxon's Bodypaint

Orio opened this issue on Oct 12, 2003 ยท 34 posts


adp001 posted Sun, 12 October 2003 at 7:10 PM

Orion: The UV-mapping is part of the obj-file from your Poser-character. You better don't touch anything UV-related. It won't fit in Poser after changing. With Bodypaint Version 1 you can't work on more then 1 map at a time ("layered", as stated before). With Bodypaint V2 you can. But, if you take care of this (switch on the "layer" you want to work with), all will behave as expected. I've done it several times with V1. A hint: Save your textures in PSD-Format and load a UV-Template as a layer into the texture. After loading with Bodypaint, you can switch this layer on and off while working. On not critical parts, change to Photoshop (teeth, gums, thong, etc) if you're more familar with this. Another time: Ignore all UV-related things in Bodypaint. Just load you (PSD-format) texture, paint on the model as you like, save all textures und load it into Poser. It's realy simple. I'm just finishing a texture for V3 with Bodypaint - started with V1, finished with V2 (available at the marketplace soon ;) ).