Note that you have overlapping UVs on the Head 'template'. These are the tongue, teeth, and inner mouth of which I spoke earlier. The best procedure for this is: 1. Copy the Head.1 object 2. Multi-select the tongue, teeth, and inner mouth Polygon Selection Tags (Selection 6,8,10 in this instance). 3. Select Polygons from the Attributes Tag section 4. Invert Selection 5. Hit "Del" key to remove all polygons but those belonging to tongue, teeth, and inner mouth. 6. Select and delete all superfluous texture tags, leaving only the three pointing to selection tags 6, 8, 10. 6. Group the new, reduced Head object with the Body object as before (moving all texture tags to grouping Null Object) and connect 7. Delete group Now you should have a Body template like the one shown
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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