Forum: Vue


Subject: PHOUL (or anyone): Animation FLICKER/NOISE ... can you help??

timoteo1 opened this issue on Oct 15, 2003 ยท 34 posts


wabe posted Wed, 15 October 2003 at 1:26 AM

Well, flickering is definetly not a Vue only problem. I was in animation business since early 80s last century. Believe me up to now i have seen thousands of flickering animations. I am not doing animations these days, after 5000 flying logos i became a little bored. But some thoughts in general. Flickering has to do with size of facets. When the projection of a facet to the drawinf plane (monitor) becomes thinner than 1 pixel the software obviously don't know really what to do. Draw or not to draw. That is the question. In some frames it draws it, in some it don't. Here we are, flickering. Higher anti aliasing settings can make this effect weaker. Another reason for flickering is, when the object space is too small. Means, that you are dealing with objects that are sized down very much. Let's say a software calculates values with 5 digits behind the decimal point. If an object is very small (and therefore the whole object space) and you move it, you beginn to see the "raster". The objects "jumps" from one possible value to the next, but it is not a smooth movement anymore. Lets say it differently. When you look onto objects with a microscope, the movements look much different to those you see without. Conclusion. Try to make your objects bigger and try to increase the anti aliasing settings. Some software packages deal with those effects automatically these days, others don't. AND, beware that this are more theoretical thoughts, not proved with Vue in "reality". Well, i made the experience already even with stills. I loaded a real huge object in first (cathedral) so that every other object had to be downsized heavily. I then had a lot of problems positioning the camera and light and the renderings looked a little strange sometimes (clipping problems as well). One last word before you get upset. Always remember that Vue, even with the Pro line is still in the low price segment. If you want to have a software that has the amount of professionalism you demand, buy Maya, Lightwave, Softimage or 3D Studio. And pay the price. I looked now at your example. Definetly the structure of the texture is too small, under one scanline. I think i forgot this aspect as well. Some textures are good for non flickering animations because of there structure, others are not - same reason as with flickering facets.

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