FattyB opened this issue on Oct 13, 2003 ยท 19 posts
Dale B posted Wed, 15 October 2003 at 2:59 PM
Well....from the little tidbits picked and pasted, Mover 5 should be capable of addressing some of the animation issues. And if it performs as discussed (dynamics capable with P5), then that takes care of everything but soft body dynamics so far as character animation, and that just isn't within Poser's price realm. With that as a caveat, I'd go for a particle system....or more accurately, a =weather= system. I'd happily trade being able to build Particle Man in exchange for hard coded rain, snow, and dust with some form of collision culling (as in particle field X collides with bounding box Y that is contiguous with a primitive, and cease to exist; but set a flag that activates a second effect, letting you create things like turbulence eddys around a rock formation in a dust storm. Or runnels of rain oriented to 'gravity'. More work than in something like Maya with far less flexibility, but that would be the trade off). And thinking about it, you could probably automate snow buildup on actual terrain, since Vue morphs terrain anyway. Clone a terrain section, flag one as the eventual 'snow'. The particle effect triggers, and first off controls an animated procedural ground texture. Once the white had reached a certain point, the 'snow' terrain starts to ever so slowly morph outward in size, with a slight amount of erosion to create a smooth blanket effect. For that matter, Vue Pro -may- be capable of that now, since it has Python. Maybe E-on should look into making a weather pack on the model of Mover 4; a seperate add-on. There is already a waiting market for more Pro enabled plants, and there are a lot of species that need building.