ablc opened this issue on Oct 14, 2003 ยท 7 posts
peejay posted Wed, 15 October 2003 at 3:26 PM
Ok, thanks for that.
Firstly, if your going to be using it in animation, then you probably want to keep your mesh size down, that is model with as few polygons as you can get away with, and do as much with textures and bitmap images as possible.
So you need to design a room without a lot of fine detail in the structure. In other words, put the detail in the texture not the structure. Have a look at the work of ENI OKEN, sorry I don't have a link, but any search engine should find her. Look at the way she uses complex textures against plain ones on very simple objects to get very rich, gothic looking results.
Second, you must get out your pens and pencils and draw what you want to make. For example, if it is for animation - do you need the whole room at all? Perhaps you only need half a room, or one end of a room? Don't waste time making what you will not use.
Third when you have some sketches, post them here or in the Lightwave forum, and someone will take it from there
good luck
peejay