Tguyus opened this issue on Oct 15, 2003 ยท 16 posts
Tguyus posted Thu, 16 October 2003 at 8:38 AM
Well, Ryamka... I tried looking out the window at people, but I just couldn't quite gauge their head to floor : navel to floor ratio by sight, especially since the vast majority of them were clothed. So I grabbed a tape measure and ran outside to ask people if they would lift their shirts so I could measure their navel height, but no one would let me.
Anyway, looks like I inadvertently hit some raw nerves (among the low-slung navel set at least), and for that I apologize. Heck, I've never measured my own navel height so I might have even insulted myself! But this was supposed to be about a couple of computer graphics characters, and my view that they should have and could have been built so we weren't stuck with (IMHO) unaesthetic proportions which can't be adjusted without distorting the mesh during animations.
Although Ryamka may want to create "realistically" heavyset, stubby-legged, aboriginal, hispanic eastern europeans who are not named Barbie (tm), that's not what I want. And a computer model lacking the flexibility to adjust mesh element proportions is, IMO, flawed. So go ahead and call me "strictly silly", especially since I don't know what it means to be strict about silliness, so I'm not offended anyway.
But I do think mateo_sancarlos may be onto something. Maybe Vicky's failure to conform to the divine ratio explains her tendency toward criminal behavior, at least in terms of her predilection toward threatening people in temples with sharp weapons.
All kidding aside, thanks to Mason for the suggestion re the V3 patch. I picked up the SR1 patch long ago and that didn't seem to help. But I'll check to see if there's a more recent patch which could help with this problem.
[TGuyus returns to his work, wondering how many people are standing up and reaching for a tape measure...]