jarm opened this issue on Oct 18, 2003 ยท 4 posts
azul3d posted Sat, 18 October 2003 at 1:22 PM
Jody: There is an easy way to create a beveled cube in the vertex modeler. In the vertex modeler insert a cube by clicking on the left top icon and selecting a cube. Set the object definition to 3 in the properties window (you can set it to more but with 3 you get the desired effect and less polygons). Having all vertices selected go to the Select Menu and select Smooth Edges. Go to the properties window and under subdivision select smooth. A subdivision level of 2 gives you a smooth beveled cube. Now if you want your bevels to be more precise you need to work in the spline modeler. It has a bevel function, but with this function you can only bevel 8 sides of your cube. To create bevels for the other four you will have to modify the cross section. Hope this helps, azul3d