Sygnus opened this issue on Oct 18, 2003 ยท 8 posts
Jaager posted Sat, 18 October 2003 at 4:01 PM
The OBJ file and the textures do not need to move with the library files. Keep all geometries in the P5 main. Keep textures in one directory with as many subs as needed. The geometry path in a cr2 is relative, but P5 always looks in the main, before it goes to a satellite if you are using one. When Poser saves a texture path, it is absolute, so it does not matter where that path points. Textures need not be in any Runtime. This means that the cr2 (any library file) can be moved to any satellite Runtime with no path editing needed. The only program you need is your file manager. With the geometry in the central Geometries and the textures staying where the path expects them to be, the rest of a cr2 is self contained, it does not matter which Runtime it is coming from. With !DAZ in the main Runtime and the OBJ there also, V3 and M3 can have have cr2 files in several Runtimes, the INJ/REM poses can be in several Runtimes. The library files for V3 and M3 and their INJ poses are small, so duplicating them - even - is not all that expensive in HD space. The auto-installers and zips with paths are a PITA with textures, if you do not wish to let every vendor dictate how you organize. But with geometries, you can always unload in the main and then drag the library files to satellites. But if you wish to have control of how textures are filed, you are stuck with text editing figure files and MAT-poses. It does not matter if you keep the textures in P5 or out in a separate folder, you must text edit textures paths (or have a utility do it) if you wish to avoid the chaos that accumulates leaving them as they come. For me, it makes more sense to keep a folder for each item and keep all of the textures for it there.