xantor opened this issue on Oct 19, 2003 ยท 14 posts
Q2 posted Sun, 19 October 2003 at 7:18 PM
weight mapping applies to polygons, points, and their movement. So if you bend a model's elbow or knee, the polys assigned with 100% weight won't move, 75% weight will move a little, 50% will move more, 25% weight will move a lot, 0% weight will move the most (or it might be the reverse of this, but you get the idea). Having polys weighted appropriately will make for much more natural looking joint bends and other more natural looking posing overall. If I remember this right. Don't take this as gospel til you hear from a higher or more knowledgable authority!