Forum: Poser - OFFICIAL


Subject: "Decals" in Poser?

kuroyume0161 opened this issue on Oct 18, 2003 ยท 13 posts


kuroyume0161 posted Sun, 19 October 2003 at 8:03 PM

I've checked and double checked the geometry. There are no multiple vertices and no degenerate/flipped/other polygons than what are seen. I personally did the UV mapping myself with my own hands! It is NOT messed up. I know how to UV map. ;) That is exactly why this is disconcerting. In C4D, BP, and UV Mapper, the test map is flawless, so flawless that I was lulled into a sense of security about importing into Poser (ah, Poser). This was done in C4D R8. Yes, I did use a boolean to cut the divet into the surface, but these artifacts show up elsewhere where no booleans or other fancy things were used (the image before last at the top right, for instance). Extruded Bezier splines in those cases, all made into polygonal geometry and optimized. Now, since R8 does handle edges, I will check to see if there are any existing that shouldn't, but the doubt is great. Again, none of this shows up in C4D, BP, or UVMapper, only in Poser (ah, Poser). After reading up a bit in a search, this could be caused by very thin polygons (not degenerate) which are 'degenerated' by the scaling into Poser. There isn't much I can do about this without going over the entire model and UVs. If you'd like, I post a mesh to get an idea of the layout.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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