Destribats opened this issue on Oct 18, 2003 ยท 38 posts
jkm posted Sun, 19 October 2003 at 8:54 PM
Attached Link: http://www.comicbookpage.com/Test/Full_Body_Toon_Render_Test.GIF
I've been playing around with this technique and some some halfway decent results. I used Michael 3 and the M3 Ultra Bodysuit. (The boots are the Buccanner Boots which I used for the simpe reason that they were in the same folder at the bodysuit. I anyone can recommend more super-hero looking boots, I'd appreciate it.) The poke through issues are there because I didn't feel like dealing with all of them. I fixed the issue with the arms sticking through the bodysuit but I didn't notice the issues withthe legs and the boots until after rendering the animation (see above link). I put together a quick texture map for the bodysuit and used the Michael 3.0 Universal Texture Maps (High Res) for Michael. All of the texture maps were run through the Toon node. The black lines on the bodysuit are part of the texture map. And, yes, I do have the M3 Hooded Cloak and it is in the scene but made invisible. I didn't have the time to set up the texture map for it and I'm still somewhat baffled on how to get transparencies working in Poser 5. (I want to make the hood and the fastener part invisible.) The lighting for the scene leaves a lot to be desired. Pointers on how best to light a scene for this technique would be greatly appreciated. All in all, very cool technique. I would be very interested in an indepth tutorial on how to use it to make comic book style renders. I have to say that I can't stand the Poser 5 Materials Room. It is a complete pain to work with. It took forever to set up the nodes how I wanted them.