Himico opened this issue on Oct 21, 2003 ยท 6 posts
kuroyume0161 posted Tue, 21 October 2003 at 4:05 AM
One thing that I've just tried and discovered still to be true is that "quads good - triangles bad", especially for Poser. It seems that a quick way to avoid smoothing/shading errors is to use quads as much as possible and avoid triangles, especially triangle fans, at all costs. In my reasoning, triangles are the best approach to -modeling- since it is impossible to have a non-planar triangle in Cartesian geometry, ever. We won't speak of Euclidean geometry and its kin. In another reasoning, though, quads are better for texturing, lighting, and shading models. A quick perusal of some models and modeling tutorials shows this is the approach oft used - quads as much as possible. Would it were that modeling programs had a "quads only" mode, but most automatically create mesh geometry using triangles and quads, mostly of the former. Not all forms can be box modeled. This means hopeful editing after the fact...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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