aodor opened this issue on Oct 21, 2003 ยท 16 posts
hauksdottir posted Tue, 21 October 2003 at 11:54 PM
The main thing is to organize your downloads as you download items... and keep being organized all the way through. On a Mac it is easy to keep most stuff out of the Runtime, so I have lots and lots of folders and subfolders in the poser directory. I have changed my organization a couple of times. I no longer keep clothing textures and skin textures separate from the item they are for, and raised ethnicity to a second tier qualifier. I download into these categories: Animal, Architecture, Character, Clothing, Hair, Lights, Misc Stuff, Territory. When carried over to the Mac, they get divided further. "Animals", for example has about 30 folders: cats, dogs, birds, mech animals, dragons, horses, dinosaurs, insects, etc.. When working on an picture, I rummage through the folders and install those items which look like they ought to be suitable. For example, I'm working on an undead mermaid image so have lots of sea shells and critters, boney things, and treasure chests and jewelry. I see no reason to clutter up a Runtime with 40 Gigs of stuff not being currently used... but I'm trying to get better about at least opening items which were purchased. If I've opened something and it has 67 MAT poses which aren't needed, I'm quite apt to go in with a vacuum and get rid of the space-wasters. How you download and organize is going to be a reflection of your work style and the sorts of images you are creating. An aviation artist would want more divisions for mechanical things, while someone specializing in pin-ups wouldn't need Animals or Territory at all, but would raise Jewelry to a top tier. Maybe you wish to organize by ethnicity (everything Greek in a folder whether it is furniture, clothing, or musical instruments). Maybe you wish to organize by style such as cartoon/manga/real. Just decide upon a method and do it. You can always change your mind later. It doesn't help that some hair is a hair, some is a figure and some is a prop. [grammatically that sentence is about as structured as the models] However, if I can manage it until it gets into Runtime, I'll have an easier time finding it afterwards! My main suggestion if your Runtime resembles an explosion in a discount store is not to walk away from it, but to nibble at the problem in smaller pieces. For example, collect all the animals and animal props and get them squared away. Then tackle all the hair or jewelry or furniture. Just grab each section and tidy it up. That way as you finish each bit you can reward yourself with a cup of coffee (or whatever) and look over the folder like a farmer looking over tidy productive neatly-tilled rows... ready for harvest. Carolly, former librarian