Forum: Vue


Subject: Rendering Animal Fur

L13RAF opened this issue on Oct 19, 2003 ยท 12 posts


Lyne posted Thu, 23 October 2003 at 6:45 PM

Thank you for my white buffalo comment.. and yes it IS half "post work" because the older bison model maps so that the "banding" or stretching of the map- causing "lines" across one side of the animal just happens. Over the years mapping programs have improved, allowing the lay out of the map template to allow for either NO stretching or very little stretching! Each model/map is different... but in general the older models have this problem. In some of my own older models I have "blended" the ares that would have stretched or caused those lines... then of course they still need 'post' work with brushing or a clone tool. I did try to improve on an old model (the poser lion) when I did my morph and map set for it - doing a new map layout (that is incoded so as to be legal). Many artist are doing things like this to help.. AS for old models and old maps, then post "brushing" of the fur or feathers can help a lot. In photoshop (and I assume other paint programs) there are brushes that look like "splotches" or groups of dots.. these work very well as brushing out brushes...Used very sparingly.. I have a tutorial on brushing out fur - here is the Quick Short version of that: http://www.lynescreations.com/quickfur.htm Lyne

Life Requires Assembly and we all know how THAT goes!