SAMS3D opened this issue on Oct 23, 2003 ยท 26 posts
Dale B posted Fri, 24 October 2003 at 10:57 AM
You're more than welcome. And it was purely selfish motivation, I assure you. I'm trying to work on an animated dance sequence, and your studio was so what I was looking for... ;) After a quicky Google seach, as near as I can tell, 'bake to polygon' is a term that was coined in the higher end renderers, and refers to textureshader translation; a method of combining the higher resolution shader and displacement maps with a texture to get a lower resolution 'good enough' texture to apply to the polygon object in question. Since VuePro was coded to -work- with those apps, having that step on an imported mesh makes sense, for compatibilities sake. I'm sure others who know those apps will fill in anything I missed... :P