Basis3D opened this issue on Oct 24, 2003 ยท 6 posts
dogsbody posted Fri, 24 October 2003 at 6:05 PM
You could use Pboost as a library manager - it dynamically swaps directories in order to get over Poser restrictions. I use it if I'm using Poser4 (unusual these days but..) Under P5, you can define your own structure, but it takes a bit of work to maintain it. For instance, under 'Figures' and 'Poses' in the P5 menu structure, I have different folders for V2/V3/M2 whatever, those are subdivided into 'Real' characters, Clothing, Character MATS, clothing MATS etc. (hope this is making sense, if not IM me) The problem comes when you buy something new and it unzips into the standard structure. You can ignore the geoms and textures, but the Characters and Poses will need to be moved from runtimeposes (e.g) to runtimeposesV3 Char Mats (or whatever you choose to call it). It's a minor annoyance, but makes searching the Poser structures one hell of a lot easier. The exception is V3 injections, and I suppose that M3 will be the same. Some commercial pose files rely on the injections being in a standard directory structure, (and bear in mind that V3 has some 28 injection libraries). If you move those libraries then the poses can't keep up. The only solutions are to bulk edit the poses to replace the library references, or keep the original library references (which makes your P5 pose interface very cluttered), or if (like me) you find that you don't use those particular poses very often, when you get the first mismatch reported in Poser you can minimize and do a bulk copy of the INJ files to where the pose expects them, then delete them later so they don't clutter up the interface. Messy I know, but far quicker than answering 7 billion "I can't find xxxxx" dialogues If enough folk are interested, I'll write a tut for this, but really it's just common sense Dogsbody