TrekkieGrrrl opened this issue on Oct 24, 2003 ยท 17 posts
Veritas777 posted Sat, 25 October 2003 at 1:24 AM
Attached Link: http://www.stanford.edu/~jmjacobs/cs348b/results/
THE FORMULA TO MAKE HAIR---ANYWHERE! Surface "fur" "string texels" ["furs/undercoat.tex furs/overcoat.tex"] "string texturename" ["textures/leopardfur.tif"] "float normalnoisebasex" -0.4 "float normalnoiserangex" 0.8 "float normalnoisebasey" -0.4 "float normalnoiserangey" 0.8 "float normalnoisebasez" -0.4 "float normalnoiserangez" 0.8 "float normalscale" 0.5 dimx = [voxel resolution in the x dimension (u)] dimy = [voxel resolution in the y dimension (v)] dimz = [voxel resolution in the z dimension (up)] hairdensity = [density of hairs on texel base (0..1)] hairlength = [length of hairs (0..1)] hairlengthnoise = [max magnitude of random hair length noise] colornoise = [max magnitude of random color noise] opticaldepth = [fur opacity coefficient (0..INF)]