kuroyume0161 opened this issue on Oct 26, 2003 ยท 14 posts
maclean posted Sun, 26 October 2003 at 6:02 PM
kuroyume, The best way to approach this is to start right inside your modelling app. Every app has a spot with zero coordinates, and if you import into poser using ONLY 'percentage of figure size', (in other words, with 'drop to floor' and 'center' UNchecked), the object will import in the same spot where you built it, ie. at zero. I import everything from 3d max in 3ds format, using '% of figure size', and I build everything where I want it to be in poser. So, if you build your main geometry at 0 0 0, and then all the alternate geoms in the same spot, they should all match up in poser without any translations at all. You can raise them up from the floor or move them left/right. The important thing is to do them all in one spot so they match up. It's a good habit to get into, especially when making morphs. mac