Forum: Poser - OFFICIAL


Subject: Importing alternate geometry in proper scale and location?

kuroyume0161 opened this issue on Oct 26, 2003 ยท 14 posts


insomniaworks posted Sun, 26 October 2003 at 6:24 PM

If you object is going to be a prop, all you have to do is save it as a prop by clicking one of the +'s in the props library. Each time you load it from the prop library it will remain in the same position and the same size. But, it will always read the size change and oriention changes in the parameter dials. If you are going make it a figure or make a prop to with position at zero and and size at one hundred percent and still have all your changes in effect....... Steps........ Import your object and get it sized and possitioned where you want it. "Click" the grouping tool (little grey square in the editing tool bar). Click Delete group to get rid of the eronious group names that may already be there(you dont need to do this, but if you don't you may get confused later). Then click New Group and give the group any name you like. Then click Add All, the whole object should turn red now. Then click Spawn Props, this will make a duplicate object exactly the same size in the same location of the original. Close the Group Edit tool and go back to normal screen. Destroy the original!!! The new object that you made when you "Spawned Props" should still be there, if not then you messed up somewhere. Stop! if you are going to save it as a prop, then save it here as a prop, go no further. Now......go the to export and save as an obj (most poser friendly format). When you get to the Hierarchy Selection, click everything off, universe, ground, objects, everything! Then click and select only that object you want to export (it will be named exactly the same name you have it in the group editor when you Spaned Prop. Still with me, ??? Good, Save it now with another name. Edit a cr2 to load it and you have it as a figure and thats a whole other tutorial. hope i didnt miss a step marty