draculaz opened this issue on Oct 27, 2003 ยท 27 posts
madmax_br5 posted Mon, 27 October 2003 at 9:35 AM
You can generate terrains in 3dsmax using a displacement map based on either a heighmap image or it's own procedural noise. It is FAR easier to generate height maps in bryce and use them in 3dsmax. In fact, many hollywood visual effects labs do this all the time, as it is easier and cheaper to make a grayscale map in bryce than to fiddle with 3dsmax's procedurals to try and come up with something useful. Might I remind you that many of the terrains in the Final Fantasy movie were generated in bryce, as well as a few in the LOTR series. It is not something childish, jut a tool. I find it humorous that you will be an avid bryce supporter, making petitions and chat rooms and such, but then the moment someone asks a question about bryce realtion to another app you accuse the of software piracy. What next, are you going to accuse me of stealing electricity the next time I have a black-out? I have 3dsmax, through my school, and I regularly use bryce grayscale maps as terrains. First of all i spent hours online looking for a terrain plugin for 3dsmax, and the only one I found was the aforementioned $600 dreamscape. And it took some thinking to work it out correctly. I did not have photoshop on the windows machine I was running 3dsm on, so I could not copy and paste the terrain from the terrain editor. Instead, I crafted a vertical orthographic scene in bryce and did a mask render at 2048x2048 resolution. It needed to be orthographic so that there would be no perspective distortion whilst rendering. If you can call that a newbie thing to set up then i'd like to see you try. But oh, wait....your just too good to need to do this. The hand of the 3d god will magically pass through your scene and terraform your terrains for you, and surely anyone else who wonders how you do it it stealing expensive software. Consider yourself BITTEN