Treewarden opened this issue on Oct 27, 2003 ยท 13 posts
Treewarden posted Tue, 28 October 2003 at 5:00 PM
Hi mac! Luckily I foresaw (almost) all the texture mapping routes I was going to need. Each color you see is already it's own material zone. I did not foresee how that bevel/fillet was going to work. I am going to try PhilC's suggestion on that now. I assume I'll be needing to go back to the modeler though for this one, as I split the whole object first thing I did. UVMapper Pro seems forgiving to some degree though. Maybe it'll work without doing that. Anyway, I got the whole thing mapped and everything works except for the fillet. I also used your idea from before on the legs! I am definitely realizing that this mapping stuff is way more involved than I thought. You actually need to model figures with this in mind, cuz it's the map you see in the render. I hope to come back with "It's done!" Thanks, caravaggio