lululee opened this issue on Oct 29, 2003 ยท 20 posts
scotttucker3d posted Wed, 29 October 2003 at 11:44 PM
Actually lululee I explained the whole thing in that earlier thread. You bake the model to very lo-res polys (since you won't be using it) and create a hi-res texture map that you again re-apply to your original geometry. All the details are in the thread - I think you just need to read the whole thing. And yes - this is only for animation to get rid of high-frequency noise and sparklies. It will work fine for stills but you will lose detail and stills need detail. Scott