jkm opened this issue on Nov 02, 2003 ยท 28 posts
jkm posted Tue, 04 November 2003 at 7:58 AM
Back when I was in college, I was talking with some of the other students as we waited for one of our classes to start. I forget what we were discussing but at one point I stated that something was "obvious". The professor (we were sitting near the front of the room and he had been within earshot the entire time) countered with sometihng along the lines of "everything is obvious once it has been pointed out". And, of course, he was absolutely correct. In terms of pictures, the tutorial will be filled with them. Everything from full screen shots to which button to push when. I have enough space and bandwidth on my site to have more pictures than most people will need (or probably want). I figure if I'm going to spend the time writing this tutorial, I might as well go all out. I'm starting from an empty scene and building everything up from there. Provided they had some basic computer literacy and an conceptual understanding of 3D graphics (like what a model is and what a texture map is), someone should be able to take Poser 5 out of the box install it and follow along with the tutorial and have just about everything make sense. I'm trying to write this tutorial such that is you have the same models (Michael 3.0 Base, Michael 3.0 Ultra BodySuit, Michael 3.0 Universal Texture Maps (High Res), Dave71's Versa Cloak for Mike, Vicki2 & Vicki3, Project Z M3 and the Genesis Rage Outfit) you can product the extact same images that I did. I'm also putting links to those items in the tutorial. If I remember, I'll put in a link to Joe's Poser 5 training video. There are a few handy techniques I've picked up from Joe both at DragonCon and from the tape and I'd like to give credit were credit is due. Joe's video is well worth picking up.